#yʉz
select,		I,,none,		sound/select.wav,	zk2,,
return,		,,none,		sound/return.wav,	zk2,,
attack1,	U,,slash,		sound/attack1.wav,	zk2,,
attack2,	,,explode,		sound/attack2.wav,	zk2,,
attack3,	唚,,explode,	sound/attack3.wav,	zk2,,
fire,		Ή,,fire,		sound/fire.wav,		zk2,,
ice,		Ⓚ,,ice,		sound/ice.wav,		zk2,,
elec,		dC,,elec,		sound/elec.wav,		zk2,,
thunder,	,,elec,		sound/thunder.wav,	zk2,,
star,		,,star,		sound/star.wav,		zk2,,
poison,		uNuN,,poison,	sound/poison.wav,	zk2,,
paraly,		rrr,,paraly,		sound/paraly.wav,	zk2,,
sleep,		tH[,,sleep,	sound/sleep.wav,	zk2,,
beam,		r[,,flash,		sound/beam.wav,		zk2,,
boon,		u[,,dark,		sound/boon.wav,		zk2,,
gyun,		ME,,explode,	sound/gyun.wav,		zk2,,
bwarsh,		uIA[,,explode,	sound/bwarsh.wav,	zk2,,
pawau,		|[E,,whirl,	sound/pawau.wav,	zk2,,
byabya,		rrr,,whirl,	sound/byabya.wav,	zk2,,
pyuru,		s,,drain,	sound/pyuru.wav,	zk2,,
heart,		ق,,heart,		sound/heart.wav,	zk2,,
dheart,		ӂ,,dheart,		sound/dheart.wav,	zk2,,
warp,		㏸,,escape,		sound/warp.wav,		zk2,,
drop,		,,escape,		sound/drop.wav,		zk2,,
damage,		_[W,,exclamation,	sound/damage.wav,	zk2,,
alert,		x,,exclamation,	sound/alert.wav,	zk2,,
shield,		e,,shield,		sound/shield.wav,	zk2,,
shield2,	V[h,,shield,	sound/shield2.wav,	zk2,,
recover,	,,recover,		sound/recover.wav,	zk2,,
up6,		uss,,up,		sound/up6.wav,		zk2,,
down5,		___E,,down,	sound/down5.wav,	zk2,,
uu,		,,uam,		sound/uu.wav,		zk2,,